Deer Yard Art
Define Problem
Generate Concepts
Parts Of The Deer
Develop A Solution
TECHNICAL DRAWING OF THE INDIVIDUAL PARTS.
Construct and Test Prototype
The constraints I used to assemble my deer, is the insert constraint. I designed the bottom of the deer's body to have four 2 inch deep holes. And a 1 inch deep hole at the rear of the deer for the tail. Then on the legs and tail, I added 1 inch pegs so the parts would connect smoothly with the rest of the deer.
Screen shot of verification of degrees of freedom.
Evaluate Solution
I compared the final design to the design criteria by scaling my parts to their appropriate size. I had to do this because when I went to place all of the parts together, the legs were much smaller than the body of the deer. So, I had to re trace my steps and scale the leg part to a greater value. In the same sense, when attempting to attach the tail, it was too big. Similar to scaling up the leg, I decreased the scale size of the tail to make it an equal proportion with the rest of the deer's body. So, to come to a efficient resolution, I had to make these changes in order for my deer yard art to be appealing and successful.
Present The Solution
The over all efficiency of my model is fairly practical. The design is clean and logical. The effect center of gravity would have on my deer is important. Say the center of gravity was in a totally disproportional and illogical place. The part wouldn't withstand 50 lbs of tipping force or be practical. My design is supported by economic, environmental, social, political, ethical, health and safety because, it simply, works. The material used to create the deer is relatively abundant and easy to access, it doesn't cost much either. Consumers would want to buy this product because it is appealing in the sense that it resembles a Reindeer. So buyers would want to buy this deer to decorate their yards or homes for the holidays.
My over all experience with inventor was interesting, as always. It was a new experience because there wasn't direct instructions saying, you need this, this, and this. So it was up to our creativity and skill to create the parts and assemble them properly. I used a new feature in the making of the head and leg of the deer. This feature is called 'spline' which allows the user to click in various places and connects arcs, and lines according to where you click. This tool was really helpful because I could create what i knew looked right, without the frustration others features would give. The only trouble or conflict i really faced while using Inventor was, that before scaling the deer leg it was much smaller than what I had expected. But I feel like that is more user error than anything. I also encountered issues with missing files and such. With hard work and creativity I accomplished everything needed for this project, with little to no difficulties.
My over all experience with inventor was interesting, as always. It was a new experience because there wasn't direct instructions saying, you need this, this, and this. So it was up to our creativity and skill to create the parts and assemble them properly. I used a new feature in the making of the head and leg of the deer. This feature is called 'spline' which allows the user to click in various places and connects arcs, and lines according to where you click. This tool was really helpful because I could create what i knew looked right, without the frustration others features would give. The only trouble or conflict i really faced while using Inventor was, that before scaling the deer leg it was much smaller than what I had expected. But I feel like that is more user error than anything. I also encountered issues with missing files and such. With hard work and creativity I accomplished everything needed for this project, with little to no difficulties.